Time Spinners
Time Spinners by Hacksaw Gaming takes place inside a haunted medieval chamber where enchanted watches, glowing relics and a wandering ghost manipulate the flow of every spin. The game uses a 5 reel, 4 row layout with 10 fixed paylines, but its true identity comes from Pocket Watch Wild Multipliers and the two phase Borrowed Time bonus. With high volatility and a maximum win of 10000x the bet, the slot places far more importance on multiplier positioning than on elaborate reel expansion. Regular wins require matching paying symbols to land on consecutive reels from left to right, beginning on reel 1. The paytable combines colourful card suits with books, scrolls, hourglasses and mechanical instruments, while the Pocket Watch acts as the main Wild symbol. Pocket Watch Wilds substitute for regular paying symbols and can reveal multiplier values between 2x and 12x whenever they contribute to an eligible win. If several Watch Wilds participate in the same payline, their values are added together before the combined multiplier is applied. For example, a 4x Watch and a 10x Watch used in one winning combination create a total multiplier of 14x. Their values do not multiply one another, making the number and placement of Watches equally important. The golden Sync symbol can transform an ordinary collection of Watch Wilds into a much stronger result. When Sync appears alongside multiple Pocket Watches, every visible Watch is upgraded to match the highest multiplier currently displayed on the grid. If the reels contain Watch values of 3x, 5x and 12x, the Sync symbol changes all three into 12x Wild Multipliers. A winning payline using those Watches can then benefit from their combined values. Sync does not generate a multiplier independently. Its purpose is to copy the strongest existing Watch value across every other visible Pocket Watch, so its effectiveness depends entirely on the symbols already present. Landing at least 3 Ghost Scatter symbols triggers Borrowed Time, the main bonus game. The feature is divided into a Collect Phase and a Payout Phase, with the first section used to create and improve the Wild Multipliers that remain active during the second. The Collect Phase begins with 3 respins. Pocket Watches, Sync symbols, Normal Echo symbols and Epic Echo symbols can land on the grid, while inactive positions are represented by broken watches. Every new active symbol resets the respin counter to 3. The collection stage continues until either the grid becomes full or 3 consecutive respins pass without adding another active symbol. Pocket Watch Wilds remain locked in their positions during this phase. Each Watch carries a multiplier that can later contribute to winning combinations during the Payout Phase. Normal Echo symbols reveal adding values of 1x, 2x, 3x, 4x, 5x or 10x. When a Normal Echo lands, its displayed value is added to every adjacent Pocket Watch multiplier. Adjacency includes Watch symbols positioned directly beside the Echo. One Normal Echo can therefore improve several Watches at the same time when it lands in a useful central position. Epic Echo symbols work in a more powerful way. They reveal multiplying values of 2x, 3x, 4x or 5x and multiply the current values of all adjacent Pocket Watches. The difference between the two Echo types is crucial. Normal Echo adds a fixed amount, while Epic Echo multiplies values that have already been collected. An Epic Echo becomes particularly valuable after nearby Watches have received several earlier upgrades. Sync symbols can also appear during the Collect Phase. They upgrade every Watch to the highest visible Watch multiplier, potentially spreading one developed value across the complete grid. Once the Collect Phase ends, Borrowed Time enters the Payout Phase. At least 3 free spins are awarded, with additional spins granted according to the number of successful resets achieved during collection. Regular paying symbols return to the reels, while all collected Pocket Watch Wild Multipliers remain sticky in their established positions throughout the entire Payout Phase. The Wilds no longer need to be collected or upgraded during this section. Their purpose is now to substitute inside regular payline wins and apply their accumulated multiplier values whenever they participate. Several sticky Watches can join the same winning payline, with their values added together before being applied. A well developed grid can therefore increase several wins across every remaining free spin. The location of the collected Watches matters almost as much as their values. Wilds placed across consecutive reels can connect far more combinations than isolated Watches that rarely join the same payline. Borrowed Time creates a clear progression between preparation and payment. The Collect Phase determines the number, position and strength of the Watch Wilds, while the Payout Phase reveals how effectively that setup can interact with regular symbols. Where feature purchases are permitted, Borrowed Time can be purchased directly for 100x the bet. The purchased bonus follows the same Collect Phase and Payout Phase rules as a natural trigger. A FeatureSpins option may also be available, increasing the probability of triggering the bonus through regular spins. Purchase options can vary between casinos and regulated markets. Time Spinners has high volatility and a maximum win of 10000x the bet. The strongest potential comes from collecting several Watch Wilds, upgrading them through Normal and Epic Echo symbols, synchronising them at a high value and carrying the resulting grid into an extended Payout Phase. The visual presentation mixes medieval stonework with colourful magical machinery. The Watch symbols remain easy to identify even when the grid becomes crowded, while the ghost and ticking soundtrack reinforce the feeling that every collected second matters. Time Spinners is built around delayed reward rather than instant spectacle. The base game introduces the relationship between Watches and Sync, then Borrowed Time expands that idea into a complete system of collecting, adding, multiplying and preserving Wild values. A single Watch may begin at only 2x, but given enough time and the right Echo symbols, it can become the centre of the entire bonus.
Time Spinners by Hacksaw Gaming takes place inside a haunted medieval chamber where enchanted watches, glowing relics and a wandering ghost manipulate the flow of every spin. The game uses a 5 reel, 4 row layout with 10 fixed paylines, but its true identity comes from Pocket Watch Wild Multipliers and the two phase Borrowed Time bonus. With high volatility and a maximum win of 10000x the bet, the slot places far more importance on multiplier positioning than on elaborate reel expansion. Regular wins require matching paying symbols to land on consecutive reels from left to right, beginning on reel 1. The paytable combines colourful card suits with books, scrolls, hourglasses and mechanical instruments, while the Pocket Watch acts as the main Wild symbol. Pocket Watch Wilds substitute for regular paying symbols and can reveal multiplier values between 2x and 12x whenever they contribute to an eligible win. If several Watch Wilds participate in the same payline, their values are added together before the combined multiplier is applied. For example, a 4x Watch and a 10x Watch used in one winning combination create a total multiplier of 14x. Their values do not multiply one another, making the number and placement of Watches equally important. The golden Sync symbol can transform an ordinary collection of Watch Wilds into a much stronger result. When Sync appears alongside multiple Pocket Watches, every visible Watch is upgraded to match the highest multiplier currently displayed on the grid. If the reels contain Watch values of 3x, 5x and 12x, the Sync symbol changes all three into 12x Wild Multipliers. A winning payline using those Watches can then benefit from their combined values. Sync does not generate a multiplier independently. Its purpose is to copy the strongest existing Watch value across every other visible Pocket Watch, so its effectiveness depends entirely on the symbols already present. Landing at least 3 Ghost Scatter symbols triggers Borrowed Time, the main bonus game. The feature is divided into a Collect Phase and a Payout Phase, with the first section used to create and improve the Wild Multipliers that remain active during the second. The Collect Phase begins with 3 respins. Pocket Watches, Sync symbols, Normal Echo symbols and Epic Echo symbols can land on the grid, while inactive positions are represented by broken watches. Every new active symbol resets the respin counter to 3. The collection stage continues until either the grid becomes full or 3 consecutive respins pass without adding another active symbol. Pocket Watch Wilds remain locked in their positions during this phase. Each Watch carries a multiplier that can later contribute to winning combinations during the Payout Phase. Normal Echo symbols reveal adding values of 1x, 2x, 3x, 4x, 5x or 10x. When a Normal Echo lands, its displayed value is added to every adjacent Pocket Watch multiplier. Adjacency includes Watch symbols positioned directly beside the Echo. One Normal Echo can therefore improve several Watches at the same time when it lands in a useful central position. Epic Echo symbols work in a more powerful way. They reveal multiplying values of 2x, 3x, 4x or 5x and multiply the current values of all adjacent Pocket Watches. The difference between the two Echo types is crucial. Normal Echo adds a fixed amount, while Epic Echo multiplies values that have already been collected. An Epic Echo becomes particularly valuable after nearby Watches have received several earlier upgrades. Sync symbols can also appear during the Collect Phase. They upgrade every Watch to the highest visible Watch multiplier, potentially spreading one developed value across the complete grid. Once the Collect Phase ends, Borrowed Time enters the Payout Phase. At least 3 free spins are awarded, with additional spins granted according to the number of successful resets achieved during collection. Regular paying symbols return to the reels, while all collected Pocket Watch Wild Multipliers remain sticky in their established positions throughout the entire Payout Phase. The Wilds no longer need to be collected or upgraded during this section. Their purpose is now to substitute inside regular payline wins and apply their accumulated multiplier values whenever they participate. Several sticky Watches can join the same winning payline, with their values added together before being applied. A well developed grid can therefore increase several wins across every remaining free spin. The location of the collected Watches matters almost as much as their values. Wilds placed across consecutive reels can connect far more combinations than isolated Watches that rarely join the same payline. Borrowed Time creates a clear progression between preparation and payment. The Collect Phase determines the number, position and strength of the Watch Wilds, while the Payout Phase reveals how effectively that setup can interact with regular symbols. Where feature purchases are permitted, Borrowed Time can be purchased directly for 100x the bet. The purchased bonus follows the same Collect Phase and Payout Phase rules as a natural trigger. A FeatureSpins option may also be available, increasing the probability of triggering the bonus through regular spins. Purchase options can vary between casinos and regulated markets. Time Spinners has high volatility and a maximum win of 10000x the bet. The strongest potential comes from collecting several Watch Wilds, upgrading them through Normal and Epic Echo symbols, synchronising them at a high value and carrying the resulting grid into an extended Payout Phase. The visual presentation mixes medieval stonework with colourful magical machinery. The Watch symbols remain easy to identify even when the grid becomes crowded, while the ghost and ticking soundtrack reinforce the feeling that every collected second matters. Time Spinners is built around delayed reward rather than instant spectacle. The base game introduces the relationship between Watches and Sync, then Borrowed Time expands that idea into a complete system of collecting, adding, multiplying and preserving Wild values. A single Watch may begin at only 2x, but given enough time and the right Echo symbols, it can become the centre of the entire bonus.