The Bowery Boys
The Bowery Boys by Hacksaw Gaming enters the backstreets of nineteenth century New York with a feature set built around stolen cash, concealed strongboxes and explosives waiting for the right moment to detonate. The game uses a 6 reel, 5 row grid with Scatter Pays, meaning matching symbols can form a win regardless of where they land. Cascades keep successful spins moving, while three very different bonus rounds explore the Strongbox, Dynamite and Savings Bank mechanics in greater depth. A winning combination requires at least 8 matching paying symbols anywhere on the grid. They do not need to connect or appear on adjacent reels. Once enough copies of the same symbol are visible, every matching symbol contributes to the payout. Winning symbols disappear after being counted, allowing the remaining symbols to fall into the empty spaces. New symbols then enter from above. This cascade process continues for as long as another qualifying win appears. The regular paytable includes card ranks and illustrated character symbols associated with the Bowery gang. The Wild substitutes for ordinary paying symbols when doing so helps create a valid Scatter Pays combination. It does not replace Scatter symbols or the special feature symbols. Strongboxes can appear during the base game in three sizes. Small Strongboxes contain cash values between 2x and 5x the bet. Medium Strongboxes award between 10x and 25x, while Large Strongboxes can hold values from 50x to 250x. A Strongbox only opens when a Key symbol lands during the same spin. One Key can unlock every Strongbox currently present, so several boxes may release their cash values together. The collected cash is added to the current spin win before any Bomb Multipliers are applied. Blasting Bomb Multipliers can also land in the base game. Possible values are 2x, 3x, 4x, 5x, 10x, 15x, 25x, 50x, 75x and 100x. When more than one Bomb Multiplier appears during the same spin, their values are added together. The combined multiplier is then applied to the complete current win, including any cash released from Strongboxes. This ordering allows a Key, several boxes and multiple bombs to interact within one result. The number of Scatter symbols determines which bonus round begins. Landing 1 Scatter activates Strongbox Storage, 2 Scatters trigger Daisy’s Dynamite and 3 Scatters unlock Bowery Savings Bank. Each feature begins with 10 free spins, but the special symbols and method of building value differ considerably. Strongbox Storage places a storage area above the reels that can hold up to 5 Strongboxes. Boxes that land are transferred into storage rather than needing to be opened immediately. Whenever a Key appears, every Strongbox currently stored is unlocked and its cash value is added to the bonus total. The storage can then begin filling again, creating repeated opportunities to collect groups of boxes during the same feature. Each additional Scatter awards 1 extra free spin. Daisy’s Dynamite replaces the instant Bomb mechanic with Dynamite Multipliers that must first be collected. Their possible values are 2x, 3x, 4x, 5x, 10x, 15x, 25x, 50x, 75x and 100x. Every Dynamite Multiplier that lands is stored inside the special box above the reels. These values remain waiting until a Detonator symbol appears. When the Detonator lands, all stored Dynamite Multipliers are activated together and applied to the current win. A Detonator can appear on either a winning or losing free spin, which means the stored collection does not require an ordinary symbol win before it can be released. Additional Scatters award more free spins. Bowery Savings Bank introduces a Vault that mirrors the value of every regular win. Whenever the reels produce a payout, the same amount is placed inside the Vault, but that stored value is not awarded automatically. A Dollar symbol is required to release the money held in the Vault. Until that happens, the stored total remains exposed to the other special symbols found in this feature. Dice symbols multiply the current win by the total shown across two six sided dice. The resulting multiplier can range from 2x to 12x. The Police Badge creates the main threat. When it lands, a police officer removes 10%, 20%, 30%, 40% or 50% of the amount currently stored in the Vault. The feature therefore balances continuous accumulation against the possibility that part of the saved value will be taken before a Dollar symbol releases it. Additional Scatters add extra free spins. Where feature purchases are available, Strongbox Storage can be bought for 80x the bet. Daisy’s Dynamite costs 200x, while Bowery Savings Bank costs 300x. Availability depends on the casino and local regulations. The Bowery Boys has high volatility and a maximum win of 10000x the bet. Its strongest potential comes from combining cash prizes with Bomb Multipliers, building a large Dynamite collection before a Detonator or releasing a heavily funded Vault before the police reduce it. The theme and mechanics work together unusually well. Keys unlock stolen cash, dynamite waits for a spark and the police can take a cut from money that has not yet been secured. The Bowery Boys does not rely on one repeated bonus structure. Each feature creates its own version of risk, making every extra Scatter a step into a more dangerous part of the gang’s operation.
The Bowery Boys by Hacksaw Gaming enters the backstreets of nineteenth century New York with a feature set built around stolen cash, concealed strongboxes and explosives waiting for the right moment to detonate. The game uses a 6 reel, 5 row grid with Scatter Pays, meaning matching symbols can form a win regardless of where they land. Cascades keep successful spins moving, while three very different bonus rounds explore the Strongbox, Dynamite and Savings Bank mechanics in greater depth. A winning combination requires at least 8 matching paying symbols anywhere on the grid. They do not need to connect or appear on adjacent reels. Once enough copies of the same symbol are visible, every matching symbol contributes to the payout. Winning symbols disappear after being counted, allowing the remaining symbols to fall into the empty spaces. New symbols then enter from above. This cascade process continues for as long as another qualifying win appears. The regular paytable includes card ranks and illustrated character symbols associated with the Bowery gang. The Wild substitutes for ordinary paying symbols when doing so helps create a valid Scatter Pays combination. It does not replace Scatter symbols or the special feature symbols. Strongboxes can appear during the base game in three sizes. Small Strongboxes contain cash values between 2x and 5x the bet. Medium Strongboxes award between 10x and 25x, while Large Strongboxes can hold values from 50x to 250x. A Strongbox only opens when a Key symbol lands during the same spin. One Key can unlock every Strongbox currently present, so several boxes may release their cash values together. The collected cash is added to the current spin win before any Bomb Multipliers are applied. Blasting Bomb Multipliers can also land in the base game. Possible values are 2x, 3x, 4x, 5x, 10x, 15x, 25x, 50x, 75x and 100x. When more than one Bomb Multiplier appears during the same spin, their values are added together. The combined multiplier is then applied to the complete current win, including any cash released from Strongboxes. This ordering allows a Key, several boxes and multiple bombs to interact within one result. The number of Scatter symbols determines which bonus round begins. Landing 1 Scatter activates Strongbox Storage, 2 Scatters trigger Daisy’s Dynamite and 3 Scatters unlock Bowery Savings Bank. Each feature begins with 10 free spins, but the special symbols and method of building value differ considerably. Strongbox Storage places a storage area above the reels that can hold up to 5 Strongboxes. Boxes that land are transferred into storage rather than needing to be opened immediately. Whenever a Key appears, every Strongbox currently stored is unlocked and its cash value is added to the bonus total. The storage can then begin filling again, creating repeated opportunities to collect groups of boxes during the same feature. Each additional Scatter awards 1 extra free spin. Daisy’s Dynamite replaces the instant Bomb mechanic with Dynamite Multipliers that must first be collected. Their possible values are 2x, 3x, 4x, 5x, 10x, 15x, 25x, 50x, 75x and 100x. Every Dynamite Multiplier that lands is stored inside the special box above the reels. These values remain waiting until a Detonator symbol appears. When the Detonator lands, all stored Dynamite Multipliers are activated together and applied to the current win. A Detonator can appear on either a winning or losing free spin, which means the stored collection does not require an ordinary symbol win before it can be released. Additional Scatters award more free spins. Bowery Savings Bank introduces a Vault that mirrors the value of every regular win. Whenever the reels produce a payout, the same amount is placed inside the Vault, but that stored value is not awarded automatically. A Dollar symbol is required to release the money held in the Vault. Until that happens, the stored total remains exposed to the other special symbols found in this feature. Dice symbols multiply the current win by the total shown across two six sided dice. The resulting multiplier can range from 2x to 12x. The Police Badge creates the main threat. When it lands, a police officer removes 10%, 20%, 30%, 40% or 50% of the amount currently stored in the Vault. The feature therefore balances continuous accumulation against the possibility that part of the saved value will be taken before a Dollar symbol releases it. Additional Scatters add extra free spins. Where feature purchases are available, Strongbox Storage can be bought for 80x the bet. Daisy’s Dynamite costs 200x, while Bowery Savings Bank costs 300x. Availability depends on the casino and local regulations. The Bowery Boys has high volatility and a maximum win of 10000x the bet. Its strongest potential comes from combining cash prizes with Bomb Multipliers, building a large Dynamite collection before a Detonator or releasing a heavily funded Vault before the police reduce it. The theme and mechanics work together unusually well. Keys unlock stolen cash, dynamite waits for a spark and the police can take a cut from money that has not yet been secured. The Bowery Boys does not rely on one repeated bonus structure. Each feature creates its own version of risk, making every extra Scatter a step into a more dangerous part of the gang’s operation.