Magnetic Coins Dice

Magnetic Coins Dice builds its entire identity around a simple relationship between the centre reel and the two reels surrounding it. Coins and fixed Reward prizes appear on the outside, while Magnets arrive exclusively in the middle to collect them. This interaction carries over into a dedicated Magnet Bonus where several sticky Magnets can operate independently, creating considerably more depth than the compact 3 reel, 3 row layout and 5 fixed paylines might initially suggest. Normal wins form from the first reel towards the right across the 5 fixed paylines. Only the highest qualifying combination is paid on each line, while wins from separate paylines are combined. The Wild can appear on all three reels and substitutes for every regular symbol except the dedicated bonus symbols. A combination formed entirely from Wilds can also produce a win. The Magnet is restricted to reel 2 and works as a collector. Whenever one appears, it collects every visible Coin and Reward symbol and adds their values to the spin win during the base game. If more than one Magnet appears simultaneously, each Magnet performs the collection individually rather than sharing one combined collection. Coins are restricted to reels 1 and 3, creating the central positional relationship behind the mechanic. Every Coin receives a randomly assigned value of 1x, 2x, 3x, 5x, 10x or 15x the bet. These values need the Magnet on the middle reel to be collected through the dedicated collector mechanic. Reward symbols also appear only on reels 1 and 3 but carry much larger fixed prizes instead of the standard Coin values. Mini is worth 20x the bet, Minor pays 50x, Major awards 150x and Grand reaches 1000x. These are fixed rewards rather than progressive jackpots, and they can be collected by Magnets in the same way as ordinary Coins. Magnet Bonus is triggered when bonus symbols land across all 3 reels. Once the feature starts, only bonus symbols appear and the round begins with 3 respins. Every Magnet that lands becomes sticky and remains on screen until the end of the feature, while Coin and Reward symbols continue to spin individually on subsequent rounds. The behaviour of multiple Magnets is particularly important during Magnet Bonus. Each Magnet begins its own collection from zero and collects the available Coin and Reward symbols individually. This means additional sticky Magnets do more than occupy another position, since they create additional collectors capable of accumulating their own totals during the remaining respins. Magnet Bonus can continue well beyond its initial allocation if new symbols keep arriving. Each new symbol resets the respin counter to 3. Once the available respins finally reach zero, the accumulated values of all Magnets are added to the total feature win. Pile of Coins provides an alternative path into the bonus from ordinary play. Whenever a bonus symbol lands during the regular game, there is a chance for Pile of Coins to activate. The feature then adds enough bonus symbols, or potentially more than the minimum required, to complete the combination needed to launch Magnet Bonus. Extra Chance increases the probability of this event rather than purchasing the bonus directly. Enabling it costs an additional 40 percent of the current stake and doubles the chance of triggering Pile of Coins on every regular spin, while normal winning combinations retain their original values. Magnetic Coins Dice has Medium volatility, a 24.9 percent Hit Frequency and a maximum win of 4077x the bet. The highest documented RTP is 96.23 percent, with lower configurations of 94.17 percent and 92.21 percent also listed, while bets range from 0.05 to 50. Reliable figures for maximum win probability and Magnet Bonus frequency have not been published. The strongest part of the game is ultimately its collector logic: outer reel prizes only become truly meaningful when the centre reel provides a Magnet, and the bonus expands that relationship by allowing several sticky Magnets to build separate collections at the same time.

Magnetic Coins Dice builds its entire identity around a simple relationship between the centre reel and the two reels surrounding it. Coins and fixed Reward prizes appear on the outside, while Magnets arrive exclusively in the middle to collect them. This interaction carries over into a dedicated Magnet Bonus where several sticky Magnets can operate independently, creating considerably more depth than the compact 3 reel, 3 row layout and 5 fixed paylines might initially suggest. Normal wins form from the first reel towards the right across the 5 fixed paylines. Only the highest qualifying combination is paid on each line, while wins from separate paylines are combined. The Wild can appear on all three reels and substitutes for every regular symbol except the dedicated bonus symbols. A combination formed entirely from Wilds can also produce a win. The Magnet is restricted to reel 2 and works as a collector. Whenever one appears, it collects every visible Coin and Reward symbol and adds their values to the spin win during the base game. If more than one Magnet appears simultaneously, each Magnet performs the collection individually rather than sharing one combined collection. Coins are restricted to reels 1 and 3, creating the central positional relationship behind the mechanic. Every Coin receives a randomly assigned value of 1x, 2x, 3x, 5x, 10x or 15x the bet. These values need the Magnet on the middle reel to be collected through the dedicated collector mechanic. Reward symbols also appear only on reels 1 and 3 but carry much larger fixed prizes instead of the standard Coin values. Mini is worth 20x the bet, Minor pays 50x, Major awards 150x and Grand reaches 1000x. These are fixed rewards rather than progressive jackpots, and they can be collected by Magnets in the same way as ordinary Coins. Magnet Bonus is triggered when bonus symbols land across all 3 reels. Once the feature starts, only bonus symbols appear and the round begins with 3 respins. Every Magnet that lands becomes sticky and remains on screen until the end of the feature, while Coin and Reward symbols continue to spin individually on subsequent rounds. The behaviour of multiple Magnets is particularly important during Magnet Bonus. Each Magnet begins its own collection from zero and collects the available Coin and Reward symbols individually. This means additional sticky Magnets do more than occupy another position, since they create additional collectors capable of accumulating their own totals during the remaining respins. Magnet Bonus can continue well beyond its initial allocation if new symbols keep arriving. Each new symbol resets the respin counter to 3. Once the available respins finally reach zero, the accumulated values of all Magnets are added to the total feature win. Pile of Coins provides an alternative path into the bonus from ordinary play. Whenever a bonus symbol lands during the regular game, there is a chance for Pile of Coins to activate. The feature then adds enough bonus symbols, or potentially more than the minimum required, to complete the combination needed to launch Magnet Bonus. Extra Chance increases the probability of this event rather than purchasing the bonus directly. Enabling it costs an additional 40 percent of the current stake and doubles the chance of triggering Pile of Coins on every regular spin, while normal winning combinations retain their original values. Magnetic Coins Dice has Medium volatility, a 24.9 percent Hit Frequency and a maximum win of 4077x the bet. The highest documented RTP is 96.23 percent, with lower configurations of 94.17 percent and 92.21 percent also listed, while bets range from 0.05 to 50. Reliable figures for maximum win probability and Magnet Bonus frequency have not been published. The strongest part of the game is ultimately its collector logic: outer reel prizes only become truly meaningful when the centre reel provides a Magnet, and the bonus expands that relationship by allowing several sticky Magnets to build separate collections at the same time.