Flying Hippo

Flying Hippo is one of the more unusual Pragmatic Play releases because it removes the traditional bonus round entirely and asks every paid spin to build its own miniature progression system. The action takes place on a 7 by 7 grid using Cluster Pays, where successful groups trigger Tumbles and leave Wilds behind. Those Wilds can then participate in later clusters, fill a collection meter and increase the level of the current spin. Reach the highest level before the sequence ends and two Colossal Wilds enter the grid with multipliers reaching 50x. With high volatility, a 93.99% RTP and a maximum payout of 5,000x the total bet, Flying Hippo is entirely dependent on extending one Tumble sequence long enough for the Wild system to develop. Winning clusters require at least 5 matching symbols connected horizontally or vertically. Diagonal contact alone does not create a valid cluster. Card ranks occupy the lower section of the paytable, while colourful stars and the purple Flying Hippo provide the stronger payouts. Larger clusters increase the prize, with groups of 25 or more matching symbols reaching the highest payout tier available for each symbol. Every winning cluster activates a Tumble. Symbols involved in the payout disappear and the remaining symbols fall into the vacant positions before new symbols arrive from above. Another qualifying cluster creates another Tumble, with the process continuing until no new win appears. The reel sequence is particularly important because all Wild progression resets once the complete spin has finished. Every disappearing winning cluster also leaves one Wild behind in a random position previously occupied by that cluster. This Spawning Wild remains available for subsequent Tumbles during the same spin and substitutes for regular paying symbols. Depending on the current level, a spawned Wild can also receive a multiplier that applies whenever it becomes part of a later winning cluster. At Level 0, newly created Wilds normally have no multiplier, although a 2x value can occasionally appear. Whenever a Wild contributes to a winning cluster, it is collected by the meter positioned beside the grid. Collecting 6 Wilds during the same paid spin advances the meter to Level 1, changing the possible multipliers on newly spawned Wilds to 2x or 3x. Collecting another 6 participating Wilds moves the sequence to Level 2. From that point, newly spawned Wilds can carry 3x, 4x, 5x or 6x multipliers. The Wilds already present on the grid retain their existing values rather than automatically upgrading when the level changes, so reaching the stronger stages early leaves more opportunities to generate high multiplier Wilds. A further 6 collected Wilds reaches Level 3. The standard Wild collection process then stops, while newly generated Wilds can continue using multipliers from 3x to 6x. Once the normal Tumble sequence has fully finished, the highest level activates the Colossal Wild feature and introduces two large Wilds measuring 2 by 2 positions each. Each Colossal Wild receives a random multiplier of 3x, 5x, 7x, 10x, 15x, 25x or 50x. Their positions are selected randomly. If a Colossal Wild overlaps an existing regular Wild, the multiplier from the smaller Wild is added to the Colossal Wild value. This can create a final multiplier stronger than the original 50x value attached to the Colossal symbol itself. Multiplier Wilds also interact when several of them contribute to the same winning cluster. Their values are added together rather than multiplied. A 4x Wild and a 6x Wild involved in the same cluster therefore create a combined 10x multiplier. The same Wild can also influence more than one simultaneous cluster if its position is relevant to each winning group. Flying Hippo has no Free Spins, Scatter trigger, Ante Bet or Bonus Buy. Every opportunity to reach the Colossal Wild feature starts from Level 0 on a normal paid spin, and the entire meter resets once that spin and all associated Tumbles have ended. The RTP is 93.99%, stakes range from 0.20 to 100 and volatility is high. A reliable theoretical Hit Frequency and exact probability of reaching the 5,000x maximum have not been disclosed. The game is therefore unusually concentrated for a Pragmatic Play release, with every major feature tied to one objective: keep producing clusters until enough spawned Wilds have participated in wins to unlock the two multiplied Colossal Wilds.

Flying Hippo is one of the more unusual Pragmatic Play releases because it removes the traditional bonus round entirely and asks every paid spin to build its own miniature progression system. The action takes place on a 7 by 7 grid using Cluster Pays, where successful groups trigger Tumbles and leave Wilds behind. Those Wilds can then participate in later clusters, fill a collection meter and increase the level of the current spin. Reach the highest level before the sequence ends and two Colossal Wilds enter the grid with multipliers reaching 50x. With high volatility, a 93.99% RTP and a maximum payout of 5,000x the total bet, Flying Hippo is entirely dependent on extending one Tumble sequence long enough for the Wild system to develop. Winning clusters require at least 5 matching symbols connected horizontally or vertically. Diagonal contact alone does not create a valid cluster. Card ranks occupy the lower section of the paytable, while colourful stars and the purple Flying Hippo provide the stronger payouts. Larger clusters increase the prize, with groups of 25 or more matching symbols reaching the highest payout tier available for each symbol. Every winning cluster activates a Tumble. Symbols involved in the payout disappear and the remaining symbols fall into the vacant positions before new symbols arrive from above. Another qualifying cluster creates another Tumble, with the process continuing until no new win appears. The reel sequence is particularly important because all Wild progression resets once the complete spin has finished. Every disappearing winning cluster also leaves one Wild behind in a random position previously occupied by that cluster. This Spawning Wild remains available for subsequent Tumbles during the same spin and substitutes for regular paying symbols. Depending on the current level, a spawned Wild can also receive a multiplier that applies whenever it becomes part of a later winning cluster. At Level 0, newly created Wilds normally have no multiplier, although a 2x value can occasionally appear. Whenever a Wild contributes to a winning cluster, it is collected by the meter positioned beside the grid. Collecting 6 Wilds during the same paid spin advances the meter to Level 1, changing the possible multipliers on newly spawned Wilds to 2x or 3x. Collecting another 6 participating Wilds moves the sequence to Level 2. From that point, newly spawned Wilds can carry 3x, 4x, 5x or 6x multipliers. The Wilds already present on the grid retain their existing values rather than automatically upgrading when the level changes, so reaching the stronger stages early leaves more opportunities to generate high multiplier Wilds. A further 6 collected Wilds reaches Level 3. The standard Wild collection process then stops, while newly generated Wilds can continue using multipliers from 3x to 6x. Once the normal Tumble sequence has fully finished, the highest level activates the Colossal Wild feature and introduces two large Wilds measuring 2 by 2 positions each. Each Colossal Wild receives a random multiplier of 3x, 5x, 7x, 10x, 15x, 25x or 50x. Their positions are selected randomly. If a Colossal Wild overlaps an existing regular Wild, the multiplier from the smaller Wild is added to the Colossal Wild value. This can create a final multiplier stronger than the original 50x value attached to the Colossal symbol itself. Multiplier Wilds also interact when several of them contribute to the same winning cluster. Their values are added together rather than multiplied. A 4x Wild and a 6x Wild involved in the same cluster therefore create a combined 10x multiplier. The same Wild can also influence more than one simultaneous cluster if its position is relevant to each winning group. Flying Hippo has no Free Spins, Scatter trigger, Ante Bet or Bonus Buy. Every opportunity to reach the Colossal Wild feature starts from Level 0 on a normal paid spin, and the entire meter resets once that spin and all associated Tumbles have ended. The RTP is 93.99%, stakes range from 0.20 to 100 and volatility is high. A reliable theoretical Hit Frequency and exact probability of reaching the 5,000x maximum have not been disclosed. The game is therefore unusually concentrated for a Pragmatic Play release, with every major feature tied to one objective: keep producing clusters until enough spawned Wilds have participated in wins to unlock the two multiplied Colossal Wilds.