Empty the Bank
Empty the Bank turns its entire bonus round into an evolving bank vault where creating space can be just as important as landing valuable Money Symbols. The base game begins on a conventional five reel, four row setup with 20 fixed paylines, but the Empty the Bank Respin feature introduces an expandable grid packed with specialist tools. Drill, Hammer and Ladder symbols open new positions, the Walkie Talkie and Computer improve Money values, the Burglar collects them, and three Safe Doors crack the vault for the full 10,000x maximum win. Regular combinations pay from left to right across adjacent reels, beginning with the first reel. The symbols fit the Swinging Sixties bank robbery setting, with cash, gold, jewellery and other valuables occupying the higher end of the paytable. The Burglar acts as the Wild in the base game and can appear across all five reels, substituting for regular paying symbols but not the Bonus symbol. Empty the Bank is highly volatile and supports standard wagers from 0.20 to 100. The main objective is to land three Bonus symbols on reels one, three and five. Doing so activates the Empty the Bank Respin feature and replaces the normal reels with the vault grid. Three Money Symbols are placed into the feature at the positions corresponding to the triggering Bonus symbols, each carrying a random value from 1x to 10x the total bet. The round begins with three respins. Money and special symbols that arrive during the feature occupy available positions, while every newly landed qualifying symbol resets the respin counter. If the Alarm modifier appears, the reset value is permanently increased from three to four for the remainder of that feature. The round continues until the available respins are exhausted or the active grid becomes filled. Several modifiers are designed specifically to increase the amount of usable space. The Drill unlocks the closed positions on the first reel, while the Hammer performs the equivalent job on the seventh reel once that area becomes accessible. The Ladder expands the height of the vault. Its first activation opens another row and its second activation opens the next, allowing the initially restricted grid to develop towards a maximum area of seven reels and six rows. These modifiers also contribute a 1x bet prize when they activate. The Walkie Talkie changes the Money values rather than the shape of the grid. It arrives with either a 1x or 2x value, which is added to the Money Symbols and continues affecting them through the remaining respins. The Computer is more aggressive, immediately doubling the values of the Money Symbols currently present and also awarding 1x the total bet. Reaching these modifiers after accumulating several Money Symbols can therefore be considerably more valuable than activating them early. The Burglar has a different purpose because it converts accumulated value back into available space. When it activates, it collects the values of the Money Symbols and other Burglar Symbols currently involved, combining that amount into its own collected value while clearing the relevant occupied positions. Those newly vacant spaces can then accept further symbols during later respins. The Walkie Talkie and Computer do not operate on the Burglar in the same way they modify standard Money Symbols. Safe Doors provide a direct route to the game's maximum payout. Each Safe Door contributes a 1x prize, but collecting three during the same Empty the Bank Respin feature opens the main vault and awards 10,000x the total bet. This is the maximum win rather than a progressive jackpot, so its value does not grow according to wagers placed by other players. An Ante Bet is available in supported versions. It increases the total stake by 25 percent and adds more Bonus symbols to the base game reel configuration, improving the chance of naturally reaching Empty the Bank Respins. A Bonus Buy is also available in eligible jurisdictions, providing direct access to the Respin feature for 80x the total bet. Empty the Bank does not use a traditional Free Spins round, since its bonus structure is built entirely around the expandable vault and its special symbols. The appeal of Empty the Bank comes from how differently two Respin rounds can develop from the same three starting Money Symbols. One feature might concentrate on increasing existing values through Computers and Walkie Talkies, while another can use Ladders, Drill and Hammer to create a much larger vault before the most valuable symbols arrive. Add the Burglar's ability to recycle occupied positions and the possibility of collecting three Safe Doors, and the bonus becomes a constant interaction between value, available space and the number of chances remaining.
Empty the Bank turns its entire bonus round into an evolving bank vault where creating space can be just as important as landing valuable Money Symbols. The base game begins on a conventional five reel, four row setup with 20 fixed paylines, but the Empty the Bank Respin feature introduces an expandable grid packed with specialist tools. Drill, Hammer and Ladder symbols open new positions, the Walkie Talkie and Computer improve Money values, the Burglar collects them, and three Safe Doors crack the vault for the full 10,000x maximum win. Regular combinations pay from left to right across adjacent reels, beginning with the first reel. The symbols fit the Swinging Sixties bank robbery setting, with cash, gold, jewellery and other valuables occupying the higher end of the paytable. The Burglar acts as the Wild in the base game and can appear across all five reels, substituting for regular paying symbols but not the Bonus symbol. Empty the Bank is highly volatile and supports standard wagers from 0.20 to 100. The main objective is to land three Bonus symbols on reels one, three and five. Doing so activates the Empty the Bank Respin feature and replaces the normal reels with the vault grid. Three Money Symbols are placed into the feature at the positions corresponding to the triggering Bonus symbols, each carrying a random value from 1x to 10x the total bet. The round begins with three respins. Money and special symbols that arrive during the feature occupy available positions, while every newly landed qualifying symbol resets the respin counter. If the Alarm modifier appears, the reset value is permanently increased from three to four for the remainder of that feature. The round continues until the available respins are exhausted or the active grid becomes filled. Several modifiers are designed specifically to increase the amount of usable space. The Drill unlocks the closed positions on the first reel, while the Hammer performs the equivalent job on the seventh reel once that area becomes accessible. The Ladder expands the height of the vault. Its first activation opens another row and its second activation opens the next, allowing the initially restricted grid to develop towards a maximum area of seven reels and six rows. These modifiers also contribute a 1x bet prize when they activate. The Walkie Talkie changes the Money values rather than the shape of the grid. It arrives with either a 1x or 2x value, which is added to the Money Symbols and continues affecting them through the remaining respins. The Computer is more aggressive, immediately doubling the values of the Money Symbols currently present and also awarding 1x the total bet. Reaching these modifiers after accumulating several Money Symbols can therefore be considerably more valuable than activating them early. The Burglar has a different purpose because it converts accumulated value back into available space. When it activates, it collects the values of the Money Symbols and other Burglar Symbols currently involved, combining that amount into its own collected value while clearing the relevant occupied positions. Those newly vacant spaces can then accept further symbols during later respins. The Walkie Talkie and Computer do not operate on the Burglar in the same way they modify standard Money Symbols. Safe Doors provide a direct route to the game's maximum payout. Each Safe Door contributes a 1x prize, but collecting three during the same Empty the Bank Respin feature opens the main vault and awards 10,000x the total bet. This is the maximum win rather than a progressive jackpot, so its value does not grow according to wagers placed by other players. An Ante Bet is available in supported versions. It increases the total stake by 25 percent and adds more Bonus symbols to the base game reel configuration, improving the chance of naturally reaching Empty the Bank Respins. A Bonus Buy is also available in eligible jurisdictions, providing direct access to the Respin feature for 80x the total bet. Empty the Bank does not use a traditional Free Spins round, since its bonus structure is built entirely around the expandable vault and its special symbols. The appeal of Empty the Bank comes from how differently two Respin rounds can develop from the same three starting Money Symbols. One feature might concentrate on increasing existing values through Computers and Walkie Talkies, while another can use Ladders, Drill and Hammer to create a much larger vault before the most valuable symbols arrive. Add the Burglar's ability to recycle occupied positions and the possibility of collecting three Safe Doors, and the bonus becomes a constant interaction between value, available space and the number of chances remaining.