Cubes 2

Cubes 2 by Hacksaw Gaming turns a simple collection of coloured blocks into one of the studio's most unusual grid experiences. Every successful cluster makes the playing area larger, opening more space for connected cubes and stronger corner multipliers. Two very different bonus rounds then take the expanding grid in separate directions, either chasing fixed Colour Blast prizes or keeping several colours locked while the corner values remain active. The game begins on a 5 by 5 grid and uses Cluster Pays instead of conventional paylines. A win requires at least 5 cubes of the same colour connected horizontally or vertically. Cubes touching only diagonally do not belong to the same cluster. The size of the connected group determines the payout, and every available cube colour uses the same prize values. After a qualifying cluster appears, the grid expands and the sequence continues. Further wins can make the playing area progressively larger until it reaches its maximum size of 11 by 11. A larger grid creates space for far more cubes and therefore allows substantially bigger clusters to form. The expansion does not remain active indefinitely during the base game. When the sequence ends without another win, the next paid round returns to the original 5 by 5 layout. Four X positions are located in the corners of the starting grid. These positions remain relevant as the playing area expands and can convert ordinary cluster wins into multiplied payouts. When a winning cluster connects with one of the X positions, that corner receives a multiplier equal to the number of cubes contained in the cluster. A cluster made from 12 matching cubes therefore creates a 12x multiplier at the connected corner. More than one corner can become involved in the same winning cluster. When this happens, the corner values are added together before the combined multiplier is applied. A cluster of 20 cubes touching two qualifying corners can therefore create a total multiplier of 40x. Reaching several corners becomes increasingly realistic as the grid grows and the connected groups occupy more positions. Cubes 2 does not use a conventional Wild symbol. Wins depend entirely on cubes of the same colour connecting naturally across the grid. There are also no standard Scatter symbols. Both bonus rounds are activated through specific colour conditions rather than by landing a set number of dedicated bonus icons. The first feature is the Colour Blast Bonus. It is triggered by creating winning clusters in 5 different colours during the same active sequence. The feature begins with 5 Free Spins, followed by an introductory selection involving 5 mystery cubes. The selections can add extra spins until a colour is revealed, with the complete starting total capable of reaching 12 Free Spins. The revealed colour becomes sticky for the rest of the bonus. Winning cubes of that colour remain fixed on the grid rather than disappearing or resetting between spins. The grid size also persists during the feature. Once the playing area expands, it does not return to 5 by 5 on the following Free Spin, allowing progress towards the full 11 by 11 grid to continue. Sticky cubes can repeatedly contribute to new connected groups as additional cubes of the same colour arrive around them. This makes an early expansion particularly valuable, since it provides more positions for the selected colour to accumulate. The Colour Blast Bonus replaces the corner multiplier mechanic with three fixed prize targets. These rewards depend on the size of a winning cluster formed from the chosen sticky colour. A cluster containing 50 cubes of the selected colour awards 500x the bet. Reaching 70 cubes awards 2500x, while a cluster of 90 cubes delivers the largest Colour Blast prize of 7000x. These prizes can combine for a maximum total of 10500x through the Colour Blast targets. The bonus therefore focuses on building one enormous sticky colour group rather than connecting clusters with X multipliers. The second feature is the Multi Colour Bonus. It is triggered when all four corner positions display the same colour on the initial base game grid. Another mystery cube selection takes place before the feature begins. This time, the objective is to reveal as many sticky colours as possible before uncovering the number of awarded Free Spins. Up to four different colours can become sticky. The final selection awards between 5 and 10 Free Spins. Winning cubes belonging to any selected colour remain locked during the feature. Having several sticky colours creates more frequent opportunities to preserve symbols, although the grid can become divided between different connected groups. Grid expansions remain active between Free Spins in the Multi Colour Bonus. Unlike the Colour Blast version, this mode also retains the four corner X multipliers. Large sticky clusters can therefore connect with one or several corners, creating multipliers based on cluster size. The values of multiple connected corners are added together in the same way as they are during the base game. The two bonuses offer clearly different routes to high payouts. Colour Blast concentrates on one sticky colour and three fixed prize thresholds. Multi Colour can preserve several colours and depends on expanding clusters reaching the corner multipliers. Where the option is permitted, the Colour Blast Bonus can be purchased for 129x the bet. The Multi Colour Bonus costs 109x. Cubes 2 has high volatility and a maximum win of 10500x the stake. Its strongest results require sustained grid expansion, useful sticky cube placement and either exceptional progress towards a Colour Blast target or a large Multi Colour cluster connected with several corners. The visual design remains deliberately abstract. Bright blocks rotate and settle against a clean geometric background, keeping every connection easy to recognise even when the grid approaches its maximum size. Cubes 2 does not need characters, elaborate scenery or conventional reel symbols to create tension. Its entire identity comes from watching a small square grow into a vast field of colour. Every cluster opens more space, every corner offers another multiplier opportunity and both bonuses turn the expanded grid into a puzzle where the right colour can gradually take over the screen.

Cubes 2 by Hacksaw Gaming turns a simple collection of coloured blocks into one of the studio's most unusual grid experiences. Every successful cluster makes the playing area larger, opening more space for connected cubes and stronger corner multipliers. Two very different bonus rounds then take the expanding grid in separate directions, either chasing fixed Colour Blast prizes or keeping several colours locked while the corner values remain active. The game begins on a 5 by 5 grid and uses Cluster Pays instead of conventional paylines. A win requires at least 5 cubes of the same colour connected horizontally or vertically. Cubes touching only diagonally do not belong to the same cluster. The size of the connected group determines the payout, and every available cube colour uses the same prize values. After a qualifying cluster appears, the grid expands and the sequence continues. Further wins can make the playing area progressively larger until it reaches its maximum size of 11 by 11. A larger grid creates space for far more cubes and therefore allows substantially bigger clusters to form. The expansion does not remain active indefinitely during the base game. When the sequence ends without another win, the next paid round returns to the original 5 by 5 layout. Four X positions are located in the corners of the starting grid. These positions remain relevant as the playing area expands and can convert ordinary cluster wins into multiplied payouts. When a winning cluster connects with one of the X positions, that corner receives a multiplier equal to the number of cubes contained in the cluster. A cluster made from 12 matching cubes therefore creates a 12x multiplier at the connected corner. More than one corner can become involved in the same winning cluster. When this happens, the corner values are added together before the combined multiplier is applied. A cluster of 20 cubes touching two qualifying corners can therefore create a total multiplier of 40x. Reaching several corners becomes increasingly realistic as the grid grows and the connected groups occupy more positions. Cubes 2 does not use a conventional Wild symbol. Wins depend entirely on cubes of the same colour connecting naturally across the grid. There are also no standard Scatter symbols. Both bonus rounds are activated through specific colour conditions rather than by landing a set number of dedicated bonus icons. The first feature is the Colour Blast Bonus. It is triggered by creating winning clusters in 5 different colours during the same active sequence. The feature begins with 5 Free Spins, followed by an introductory selection involving 5 mystery cubes. The selections can add extra spins until a colour is revealed, with the complete starting total capable of reaching 12 Free Spins. The revealed colour becomes sticky for the rest of the bonus. Winning cubes of that colour remain fixed on the grid rather than disappearing or resetting between spins. The grid size also persists during the feature. Once the playing area expands, it does not return to 5 by 5 on the following Free Spin, allowing progress towards the full 11 by 11 grid to continue. Sticky cubes can repeatedly contribute to new connected groups as additional cubes of the same colour arrive around them. This makes an early expansion particularly valuable, since it provides more positions for the selected colour to accumulate. The Colour Blast Bonus replaces the corner multiplier mechanic with three fixed prize targets. These rewards depend on the size of a winning cluster formed from the chosen sticky colour. A cluster containing 50 cubes of the selected colour awards 500x the bet. Reaching 70 cubes awards 2500x, while a cluster of 90 cubes delivers the largest Colour Blast prize of 7000x. These prizes can combine for a maximum total of 10500x through the Colour Blast targets. The bonus therefore focuses on building one enormous sticky colour group rather than connecting clusters with X multipliers. The second feature is the Multi Colour Bonus. It is triggered when all four corner positions display the same colour on the initial base game grid. Another mystery cube selection takes place before the feature begins. This time, the objective is to reveal as many sticky colours as possible before uncovering the number of awarded Free Spins. Up to four different colours can become sticky. The final selection awards between 5 and 10 Free Spins. Winning cubes belonging to any selected colour remain locked during the feature. Having several sticky colours creates more frequent opportunities to preserve symbols, although the grid can become divided between different connected groups. Grid expansions remain active between Free Spins in the Multi Colour Bonus. Unlike the Colour Blast version, this mode also retains the four corner X multipliers. Large sticky clusters can therefore connect with one or several corners, creating multipliers based on cluster size. The values of multiple connected corners are added together in the same way as they are during the base game. The two bonuses offer clearly different routes to high payouts. Colour Blast concentrates on one sticky colour and three fixed prize thresholds. Multi Colour can preserve several colours and depends on expanding clusters reaching the corner multipliers. Where the option is permitted, the Colour Blast Bonus can be purchased for 129x the bet. The Multi Colour Bonus costs 109x. Cubes 2 has high volatility and a maximum win of 10500x the stake. Its strongest results require sustained grid expansion, useful sticky cube placement and either exceptional progress towards a Colour Blast target or a large Multi Colour cluster connected with several corners. The visual design remains deliberately abstract. Bright blocks rotate and settle against a clean geometric background, keeping every connection easy to recognise even when the grid approaches its maximum size. Cubes 2 does not need characters, elaborate scenery or conventional reel symbols to create tension. Its entire identity comes from watching a small square grow into a vast field of colour. Every cluster opens more space, every corner offers another multiplier opportunity and both bonuses turn the expanded grid into a puzzle where the right colour can gradually take over the screen.