Cash Elevator
Cash Elevator turns the base game itself into a progression system rather than treating every paid spin as an isolated event. The action takes place inside a sinister hotel with 13 floors and a basement, and the current floor directly changes which symbols can appear. Climbing higher progressively removes weaker symbols from the reels, reaching the top unlocks a Hold and Spin round, while a completely separate Dead Lovers feature uses two full reel Wilds that physically move towards each other during Free Spins. The regular game uses five reels, three rows and 20 fixed paylines, with matching symbols paying from left to right across adjacent reels. Cash Elevator has high volatility, a current published bet range from 0.20 to 240 and a maximum payout of 20,000x the total bet. Its published hit frequency is 14.08 percent. The paytable contains hotel themed objects and characters, but the symbol distribution continually changes according to the elevator floor. The Cash Elevator system contains floors one through thirteen plus a basement. On floor one, every regular paying symbol is available. From floor two onwards, each new level progressively removes the lowest paying symbol still present from the reel strips. Reaching higher floors therefore concentrates the reels around increasingly valuable symbols. A win involving the lowest paying symbol currently available can move the elevator upwards, while Arrow symbols on the middle reel can also change floors directly. Up Arrows can move the elevator upwards by one, two, three or as many as twelve floors, while Down Arrows can move it down by one, two or three. If the elevator falls into the basement, the Basement feature immediately returns play to a randomly selected floor between one and twelve. Floor progression is associated with the selected stake, so changing to a bet level without existing progress can begin a separate elevator position for that wager. The Dead Lovers Free Spins feature is triggered when a full 1 by 3 lover Wild appears on reel two or reel four. A single qualifying Wild leads to an interactive choice that awards between 6 and 12 Free Spins. If both full reel Wilds trigger together, the starting award is doubled to between 12 and 24 spins. Before the feature begins, the elevator moves to a randomly selected floor between one and twelve. Both lovers then become full reel Moving Wilds positioned on the outer reels. One occupies reel one and the other reel five. Whenever a qualifying win contains the lowest paying symbol available on the current floor, the two Wilds move one reel closer to each other. When they eventually meet together on reel three, another 5 Free Spins are awarded. They can then separate again and continue moving according to further qualifying wins, allowing the same meeting mechanic to produce additional spins more than once. The Wilds substitute for regular paying symbols during Dead Lovers Free Spins, but not for the Up Arrow, Down Arrow or Money symbols. Their movement gives the feature its distinctive rhythm because the objective is not simply to keep landing new Wilds. The two existing Wild reels travel across the grid according to the types of wins produced, with the lowest symbol available on the selected floor effectively controlling their progress towards the centre. Reaching floor thirteen activates the Hold and Spin feature. Before the respins begin, a pick between three options determines a random starting collection containing between 3 and 11 Money Symbols. The feature then runs on a special reel set containing Money Symbols and blank positions. It starts with four respins, and every new Money Symbol that lands becomes locked while resetting the remaining counter back to four. Several types of Money Symbol can influence the final result. Standard coin symbols carry cash values, while multiplier symbols can provide 2x, 3x, 5x or 10x multipliers. If several multiplier symbols are collected, their values multiply together rather than simply being added. Floor related banknote symbols can also carry values connected to the floor associated with the feature. The round finishes when four consecutive respins fail to add another Money Symbol or when the available positions are completely filled, after which the collected values and applicable multipliers determine the payout. Cash Elevator has no Bonus Buy or Ante Bet, making its major features dependent on the persistent elevator system and natural reel events. Reliable published figures for the exact probability of reaching the 20,000x maximum and the average frequency of either bonus are not available. Its strongest design idea is the way the three feature systems interact with the hotel itself. Climbing the building improves the regular symbol pool, reaching the top opens Hold and Spin, dropping beneath the first floor activates a random recovery, and the Dead Lovers feature temporarily turns the reels into a moving reunion puzzle built around the current floor.
Cash Elevator turns the base game itself into a progression system rather than treating every paid spin as an isolated event. The action takes place inside a sinister hotel with 13 floors and a basement, and the current floor directly changes which symbols can appear. Climbing higher progressively removes weaker symbols from the reels, reaching the top unlocks a Hold and Spin round, while a completely separate Dead Lovers feature uses two full reel Wilds that physically move towards each other during Free Spins. The regular game uses five reels, three rows and 20 fixed paylines, with matching symbols paying from left to right across adjacent reels. Cash Elevator has high volatility, a current published bet range from 0.20 to 240 and a maximum payout of 20,000x the total bet. Its published hit frequency is 14.08 percent. The paytable contains hotel themed objects and characters, but the symbol distribution continually changes according to the elevator floor. The Cash Elevator system contains floors one through thirteen plus a basement. On floor one, every regular paying symbol is available. From floor two onwards, each new level progressively removes the lowest paying symbol still present from the reel strips. Reaching higher floors therefore concentrates the reels around increasingly valuable symbols. A win involving the lowest paying symbol currently available can move the elevator upwards, while Arrow symbols on the middle reel can also change floors directly. Up Arrows can move the elevator upwards by one, two, three or as many as twelve floors, while Down Arrows can move it down by one, two or three. If the elevator falls into the basement, the Basement feature immediately returns play to a randomly selected floor between one and twelve. Floor progression is associated with the selected stake, so changing to a bet level without existing progress can begin a separate elevator position for that wager. The Dead Lovers Free Spins feature is triggered when a full 1 by 3 lover Wild appears on reel two or reel four. A single qualifying Wild leads to an interactive choice that awards between 6 and 12 Free Spins. If both full reel Wilds trigger together, the starting award is doubled to between 12 and 24 spins. Before the feature begins, the elevator moves to a randomly selected floor between one and twelve. Both lovers then become full reel Moving Wilds positioned on the outer reels. One occupies reel one and the other reel five. Whenever a qualifying win contains the lowest paying symbol available on the current floor, the two Wilds move one reel closer to each other. When they eventually meet together on reel three, another 5 Free Spins are awarded. They can then separate again and continue moving according to further qualifying wins, allowing the same meeting mechanic to produce additional spins more than once. The Wilds substitute for regular paying symbols during Dead Lovers Free Spins, but not for the Up Arrow, Down Arrow or Money symbols. Their movement gives the feature its distinctive rhythm because the objective is not simply to keep landing new Wilds. The two existing Wild reels travel across the grid according to the types of wins produced, with the lowest symbol available on the selected floor effectively controlling their progress towards the centre. Reaching floor thirteen activates the Hold and Spin feature. Before the respins begin, a pick between three options determines a random starting collection containing between 3 and 11 Money Symbols. The feature then runs on a special reel set containing Money Symbols and blank positions. It starts with four respins, and every new Money Symbol that lands becomes locked while resetting the remaining counter back to four. Several types of Money Symbol can influence the final result. Standard coin symbols carry cash values, while multiplier symbols can provide 2x, 3x, 5x or 10x multipliers. If several multiplier symbols are collected, their values multiply together rather than simply being added. Floor related banknote symbols can also carry values connected to the floor associated with the feature. The round finishes when four consecutive respins fail to add another Money Symbol or when the available positions are completely filled, after which the collected values and applicable multipliers determine the payout. Cash Elevator has no Bonus Buy or Ante Bet, making its major features dependent on the persistent elevator system and natural reel events. Reliable published figures for the exact probability of reaching the 20,000x maximum and the average frequency of either bonus are not available. Its strongest design idea is the way the three feature systems interact with the hotel itself. Climbing the building improves the regular symbol pool, reaching the top opens Hold and Spin, dropping beneath the first floor activates a random recovery, and the Dead Lovers feature temporarily turns the reels into a moving reunion puzzle built around the current floor.